Nytro has no sword, no shield and no plan. He has an engine, a temper, and one direction: forward. Charging is how he fights, how he travels, and how he gets into trouble.
A sunny top-down action game set in a mechanized ancient Greece. Marble, machinery and open road, all of it built to be driven.
Light enemies fly. Heavy ones stop you dead. Drift a corner into a boost, dig in for a standing start, and keep every bit of speed you earned.
Marble, meander and myth, paved into one long road. Bright Genesis-era colour, sunny all the way up the mountain.
A charming world, a furious child, and a very good reason for both.
A small mechanical automaton, built to race and barely old enough to know it. His brother was scrapped by the gods who made them both.
So he is going up the mountain to ask why — furiously, tearfully, at full speed, because charging in is the only thing he can think of.
Eight directions, sculpted in 3D and baked down to pixels.
By Jove! Games is Gio — an artist teaching himself to make games, one bolt at a time. Sunny games, made loud and fast. A bolt from the blue.